Devlog
Notes from the bench: what changed, what broke, what is next. Also as a feed.
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END OF WATCH, and turning back is not a way out
Night Rounds 1.3.5: fill the ledger to open END OF WATCH, the hard shift. Scares no longer let you walk away, and the ledger is sorted by place.
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The ledger: every anomaly you have ever caught, in one book
Night Rounds 1.2 adds a ledger of all 31 anomalies. Fill it and the wing is finished.
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Night Rounds 1.1: the Windows version, and a question before your first shift
The full version for Windows is up, and the game now asks whether it may send anonymous play data.
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Night Rounds: End of Watch is out in free early access
It is free, and it plays in your browser on itch.io.
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Five Cells: night one
The last bus leaves you at the gate. Someone answers.
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The Broken Order: the last knight
The Ironwood up close, and the knight who carries it.
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Five Cells: the gate hall
The corridor the whole game happens off, and something in it that wasn't there before.
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Obligate now plays in your browser
The demo runs on its itch page now: what you need, what is different in a browser, and the speed work that got it there, which the Windows build gets too.
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Five Cells: what is built, and what cannot hurt you yet
The announce is out. This is the part that does not fit in thirty seconds - the flat, the warehouse and the night-shift loop are built and tested; the five subjects, the Wanderer and Friday morning are not; and nothing in the game can hurt you yet.
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Obligate's demo is out
The free Windows demo of Obligate is up on itch.io: one full organ, three ways in, six cells to wear. What is in it, how to get it running, what changed in the last week, and what I want to hear back.