Wickhouse

Night Rounds 1.1: the Windows version, and a question before your first shift

Night Rounds: End of Watch is now version 1.1, in both forms on itch.io: wickhouse.itch.io/night-rounds. Two things are new: the full version for Windows is up, and the game asks you one question before your first shift.

The full version, for Windows

The holding wing at night: the line-up room behind its window on the left, the corridor running on to the cells

The browser version was always the cut-down one: lower lighting and detail, so it could load in a tab. The Windows download is the game as it is meant to look, the same wing with its full lighting and graphics. It is on the itch page as a zip of about 160 MB. Unpack it anywhere and run Night Rounds.exe; nothing is installed, and deleting the folder removes it.

Windows may say it "protected your PC", because the game is not signed by a big publisher. Choose More info, then Run anyway. It needs 64-bit Windows 10 or 11 and a graphics card with Vulkan support.

The browser version stays up for anyone who would rather not download anything.

A question before your first shift

The question the game asks before the first shift: HELP MAKE THE GAME BETTER?, with YES, SEND IT and NO THANKS underneath

After the jump-scare warning, the game now asks whether it may send me what happens on your shifts. If you say yes, it sends the rounds, the reports and whether they were right, what caught you, and how long the shift took.

What it does not send is anything about who you are. No name, no account, no email, no address is stored, and there is no identifier that lasts past that launch of the game: each launch makes a random id in memory and throws it away, so two launches cannot be linked to each other or to a person. I cannot tell who played, only what happened. The privacy page says exactly what is kept.

Why I am asking. I am one person, and right now the only way I know which anomalies nobody spots, which scares catch everyone, and the round where people stop playing is if someone writes in and tells me. Most people do not, and that is fair. With this, the game tells me itself, and the next build is tuned on what players actually did instead of on my guesses.

You answer once, yes or no, and the answer is a switch in Settings (SEND ANONYMOUS PLAY DATA) you can change any time. Nothing is sent until you have answered.

Tell me what got you

The data tells me where. It does not tell me why.

What I most want to know is still the same: what you spotted, what you walked straight past, what made you jump, and the round where you stopped.

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