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Everything needed to write about the studio, with no sign-up. For anything that is not here, ask.
Factsheet
- Studio
- Wickhouse Games Studio
- Team
- One developer
- Engine
- Godot 4
- Website
- wickhouse.games
- Store
- wickhouse.itch.io
- Contact
- The contact form
About the studio
Wickhouse is a one-person game studio making small, sharp games in Godot. Every game is played to the end by the person who made it before it goes up. There is no live service, no microtransactions and no online requirement in anything the studio makes, and each game's page says exactly what in it was generated with AI tools and what was not.
The games
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Obligate
Twin-stick roguelite. You are a virus. You have no body of your own, so you steal one. Touch a cell and it is yours: its shape, its weapon, its ability. Ride it until it fails, burst out in a swarm, and take the next one before your time runs out.
Free demo out now on itch.io
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Night Rounds: End of Watch
First-person anomaly horror. A police holding wing on the night shift. Walk the wing, look for anything wrong, and report it at the panel. Get eight rounds right in a row and your shift is over. Get one wrong and the count goes back to zero.
Free early access, out now on itch.io
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The Broken Order
Gothic first-person shooter. The last knight of a dead order, and a gun with no powder. You make each round out of your own faith. Walk the order's ruined houses, take back its relics, and keep the last vigil until dawn.
In development. Demo coming soon.
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Five Cells
First-person horror. Forty years ago the building was a research annex, and the five halls at the back were five holding cells. Now it is a warehouse, with pallet racking in everything - including the cells. You are the new night picker. Cash every night. More if you work the back. Follow the rules on the doors.
In development. Demo coming soon.
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Only Way Down
First-person horror. A descent through the Paris catacombs. Thirty junctions, fifty-five galleries, one lamp on your head, and a gate somewhere below you. There is no wall to wait out and no puzzle to solve - every wrong turn is just a longer walk in the dark, and the dark is what you are paying with.
In development. Demo coming soon.
Logo
The mark is a wolf's head whose jaw is a W. Red #e8202a on near-black
#0b0b0c; please do not recolour it or set it on a busy picture.