Night Rounds: End of Watch is out in free early access
Night Rounds: End of Watch is out in free early access. It plays in your browser on itch.io: wickhouse.itch.io/night-rounds.

It is a first-person anomaly horror game set in a police holding wing on the night shift. You walk the wing, look for anything wrong, and report it at the panel in the airlock. Get eight rounds right in a row and your shift is over. Get one wrong and the count goes back to zero.
What is in this build

- One holding wing: the booking desk, the line-up room, two cells and the interview room, with an airlock at each end.
- More than thirty things that can change. Most are quiet: a man in the line-up a little taller, the clock running backwards, two signs trading places, a cell that is suddenly empty.
- Some that are not quiet. A few of them come for you, and if they catch you, your count goes back to zero.
- A wing that remembers. What you have found stays found between shifts, and the wing shows you what you have not seen yet.
- A panel that tells you what you missed, but never where.

A perfect shift is eight rounds and takes about two minutes. Most first shifts take a lot longer.
What early access means here
This is an early build, not a finished game. The sound and the balance are not final, and there is more to add. I am putting it out now because I want to know how it plays for someone who did not make it.
The browser version is not the full game. It plays right on the itch page, but its quality and lighting are lower. The full version for Windows is coming soon, and the download will be on the itch page and on the game's page as soon as the build is ready.
It needs a keyboard and mouse, so it does not work on phones or tablets. It contains jump scares, flashing lights and sudden loud sounds. Headphones recommended.
Tell me what got you
I am one person and I read everything.
- wickhouse.games/feedback takes bugs and opinions with no account.
- Comments on the itch page are open.
What I most want to know: what you spotted, what you walked straight past, what made you jump, and the round where you stopped playing.
How the game was made, including what was generated and what was not, is on the game's page.